package csel.model.skills;

import csel.model.CharacterStats;
import csel.model.entity.Character;
import csel.model.items.Weapon;

public abstract class PassiveSkill extends Skill
{
	private static final long serialVersionUID = 5L;

	public PassiveSkill(Character owner)
	{
		super(owner);
		setAllocatedPoints(0);
	}
	public abstract int applyBonus(CharacterStats cs, int value);
	public int applyOffensiveBonus(Weapon w, int value){ return value;}
}
